Part 9
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Ooh! I pick Game and Watch!
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Still not over your daddy worship, eh Shon?
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Meanwhile, Corben and Storm are scouting ahead. I like these little vignettes with the other members of the party. MK404 also tried to get other characters involved in the story besides the main protagonist, but the difference is that Blazer's characters actually do stuff pertaining to their role in the story, rather than just talking.
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Meet Seigram, of the silly name. He doesn't have any funny verbal tics, so I don't like him.
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This soldier, on the other hand, I love, just because you can feel the sarcasm in his words.
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As I said, I like the side characters. The main characters thus far are an idiotic jerk, a spineless twerp, and a guy trying too hard to be cool, but the supporting cast is pretty interesting.
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And we find ourselves at our first prep screen. Still no merchant, but we can at least swap stuff around now.
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Our army's fully deployed, so there's no issue there. In future updates, I'll probably be deploying troops at my own discretion.
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Taking a look at the map, we can immediately see a problem with our starting position. We'll have to tread lightly and thin out those nomads before we can send most of our guys forward.
Note also the areas I highlighted in red. These are hidden objectives in the chapter. In order to reach the optional chapter, 7x, we need to win in 17 turns and visit every house. Or perhaps not, since this gaiden requirement is bugged. More on that later.
So where does the red square in the bottom right factor into all this? That's...something different. You'll see.
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As mentioned, the new chief of the Taos is also going to be fighting today. That's right, this chapter has two bosses. The other one, of course, is Seigram himself.
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Not bad. Not bad at all. This boss will be a pain for all but a select few members of our army. Inanna isn't one of those select few.
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Also, there's a troubadour on the map with a
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Sudden recruitment!
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Sudden recruitment theme!
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I don't know. This girl seems just a little too happy about the prospect of cooking people alive.
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Show, don't tell, Blazer! If you want to demonstrate how close Shon is to the army, have him chum it up with them every now and then.
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Player Phase (this one might seem a little familiar):
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Enemy Phase:
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Cia's bases are quite good for a Level 1 character. Her HP's a little questionable, but you may have already noticed a means by which we can fix that.
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And as Storm said, a lot of the enemies are armed with poison weapons. The good news is that those do little damage. The bad news is that we don't have Antitoxin or Restore staves.
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First things first. Let's get a defensive position up with Javelins. These nomads will be much easier to deal with when they've been softened a tad.
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Of course, that does mean inviting poison on ourselves, but what can you do? It's not like it's exactly the most dangerous thing.
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All the countering brings Kevin a little more power. Not really what I was hoping for.
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You can see my gripe with Cia's HP. She's got decent defense to start with, but she can't take more than two hits comfortably.
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Also, that Nomad Trooper boss has a Longbow, so he's guaranteed to move from the start.
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Honestly, not as big a problem as it sounds.
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And the poison damage commences. Joy.
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See, the boss isn't really that awesome. In fact, he's a bit of a pushover.
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Good source of experience though, what with being a promoted boss and all.
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No reason why we can't take advantage of that. Siegfried's experience was near-empty before killing him.
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And the Angelic Robe the boss was holding is now ours. They only raise your HP by 5 in this hack, not 7, but it's still okay.
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It says a lot about that extra 10 experience per cast when Tamiko is easily outleveling everyone else.
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This enemy phase, the fun happens.
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For a certain interpretation of the word.
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Seriously, all the rolls this phase went completely dry. How do you even miss a 70% strength and 90% skill growth?
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I mean, I know it's all random numbers, but this is just...
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...I don't even know.
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And the poison damage just adds insult to injury.
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Oh well, guess we just bump right back at them.
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This guy. This freakin' guy killed two of my attempts at this map. This game didn't want me to complete this map, and if something could go wrong...
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But that's fine. I'm a patient man.
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Pretty much have to be patient in this line of work.
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Thought we were done with this idea in Chapter 4? Not a chance.
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Good thing that Poison Bows have very low might.
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Look who decided to make a try for us.
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Heh, no. Even my luck has its limits.
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We've got nomads coming from the top of the map, but they're easily kept down.
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Easiest status staff I've ever nabbed, and the best part is that it rejuvenates its uses when we get it.
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Not a bad level either. Keep pumping that crit, my friend.
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While everyone else is actually doing stuff, Shon's gone down to this little patch of land completely divorced from the action. Why would we do such an inane thing?
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Why, secrets, of course.
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I'm glad that they decided to discuss the thing that they already agreed on.
Noah here will automatically run over to Shon and recruit himself, or we can bring Shuuda over. It seems like a lot of Blazer's secrets require the player to investigate anything out of the ordinary, and I guess I'm okay with that.
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More reinforcements to stomp. Hooray!
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You can say one thing for the Magnian army: at least they're equal-opportunity.
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Okay, Inanna! Do your thing!
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That's not your thing.
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Let's get this recruitment thing going. Same theme as before.
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Shon's picked up his father's flair for diplomacy, I see. As I mentioned, Shuuda can also recruit Noah. Have a look-see.
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These are okay bases, I guess, but they're very much a prepromote's bases.
Also, say hi to our only axe user for all of Act 1. Blazer doesn't seem to be very fond of them.
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I hope you don't mind if I cut the houses. Most of them are kinda dull and fairly longwinded, and they don't give us anything.
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Although this one did make me chuckle the first time.
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Get that thing out of here.
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Finally getting some use out of that 65%, are we?
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And Cia's first level is...
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Well, if you had to pick one stat...
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More visitations, but with the Lancereaver equipped.
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For obvious reasons.
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Inanna's reached the ideal level of speed where being slowed down a slight bit matters not a whit.
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And she's only getting better. A little on the fragile side, but she IS a Pegasus Knight.
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Gee, a lance useful against cavaliers. I wonder who that might have been useful for fighting, Past Me.
Jeez, I wonder what I'm thinking sometimes.
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In lieu of any sort of weapon that would be effective against Seigram, I'm having Noah get into position to pelt him with hand axes.
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You're lucky that your prior levels were so good, Shuuda.
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Oh yeah?
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Well, you're stupid.
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I said I wouldn't show these off, but there is one special character in one of the houses. She's the Real Estate Lady, and her schtick is that she moves a lot. That's comedy, all right.
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Another thing: Noah's partner there is an allied unit with a droppable Iron Blade. How, precisely, does that work?
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Not very well, apparently. If there's a way to actually grab that, I'd love to know.
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In the meantime, Noah gets his revenge...
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Tamiko earns a spot of redemption...
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And there's only one person who could possibly bring this home.
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That's right, Arthur.
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Drink it in, folks.
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So as I mentioned before, there's a problem with the gaiden requirement for this chapter. You see, the check for whether we met the requirement is searching for whether an event ID was triggered for each house. If they all trigger, we get the gaiden.
One of the houses doesn't have an event ID. I had to actually flip the switch in the game's code manually to get it to recognize it. Good job, Blazer.
(After the battle)
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Well, we've gotten this far by killing indiscriminately. Why stop now?
If we met the gaiden requirement, there's this extra snatch of dialogue.
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Next Time: A nice, slow, peaceful slog through the rain. What could be more pleasant?
Extras:
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Cia
Class: Mage
Weapon Ranks: D in anima magic
Affinity: Anima
HP: 16 (55%) Lck: 7 (45%)
Mag: 7 (50%) Def: 4 (15%)
Skl: 5 (40%) Res: 5 (35%)
Spd: 9 (65%) Con: 5
Much like Shuuda, Cia is a magic user heavily on the attacking side and not so much on the defending end. She'll be able to just fire out spell after spell, but don't expect her to be able to receive hits in return.
![](110-NoahProfile.png)
Noah
Class: Hero
Weapon Ranks: B in swords and axes
Affinity: Anima
HP: 29 (110%) Lck: 13 (40%)
Str: 12 (60%) Def: 13 (30%)
Skl: 16 (45%) Res: 7 (25%)
Spd: 15 (45%) Con: 10
Growth-wise, Noah is better than Shuuda in almost everything. This is probably intended to make up for the larger number of levels that Shuuda has on Noah. Regardless, he's a very solid character for this stage of the game, and has the ability to sustain his position in the team if he gets lucky.